Apparent Day One Patch
The Cracks Betwixt » Devlog
Oh boy, it doesn't just happen to video games it seems. I've updated the text of the game after viewing some actual play footage by Spencer Campbell last night. There's also an added file that has noninverted text for Point 4 and the boss statistics for added ease of use on digital displays.
The following things have been updated or changed.
- The text of bullet point 2 of the Realm Clock should hopefully be less confusing.
- Text has been altered throughout the document for clarity.
- Unnecessary fold lines have been removed from the inside page (previously caused major issues for Spencer in the video).
- Terrain in Fights have been altered.
- Difficult Terrain has been removed from the Realm.
- The Fight at Point 2 has added Sloped Terrain.
- The Boss Fight has removed Permanent Terrain and added Sloped Terrain for the corner
- A particularly nasty effect has been made a little less nasty.
- The Sigil Fragments text now states it is a single use item.
- Added lines between the Point Actions that were previously missing.
- Stat Blocks for all Foes have been altered.
That should be everything, but a few other edits may have slipped my mind.
As always, if you find anything in the game that is unfortunately unbalanced or broken (Hard and Very Hard is perfectly fine, however), please contact me through the comments of the game or using my twitter account listed on my itch page.
Files
the-cracks-betwixt_a-RUNE-realm.pdf 585 kB
Sep 20, 2022
the-cracks-betwixt_a-RUNE-realm_noninverted.pdf 584 kB
Sep 20, 2022
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The Cracks Betwixt
A pamphlet Realm for RUNE. When the world shattered, it left cracks between the Realms.
Status | Released |
Category | Physical game |
Author | Yuigaron |
Genre | Action |
Tags | Exploration, pamphlet, rune, solo, Solo RPG, Souls-like, Tactical, Tabletop role-playing game, Turn-Based Combat |
Comments
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The day 1 patch is an institution across all games, honestly.